Showing posts with label advaita. Show all posts
Showing posts with label advaita. Show all posts

Wednesday 20 April 2022

Vedanta in Computer Science

By Sri Chiraan 2009/05/15

  • Second lord Mercury exalted, Saturn in gopuramsha or Jupiter in simhasanamsha, the native will become a Vedantagnya.
  • Jupiter in kendra or trikona aspected by Mercury or Venus, Saturn in paravatamsha, one inspects Vedata shatra.
  • Jupiter in kendra, Venus in uttamamsha in kendra and chandra in devalokamsha , native becomes vedantagnya. 

Operating system is the crucial ingredient of the Computer. OS or Kernel  forms the foundation over which a computing task is accomplished in a machine. OS resides in the Computer, to  a outer world it is invisible, it stays in a realizable form to the students of Computer science, for all others its magic at work.

  • OS is in the form of Knowledge and is the King that commands the resources of the computer.
  • Every Other ingredient is subservient to this King and it has a final say in all the activities of the computer .
  • The other software's can run on the computer, but has to obey the dictum of OS, and has to depend on the OS for its execution.
  • At any given time OS has greater say than the tertiary software, and directs the resources to be allocated to the software as per its capacity and requirement from time to time.

Advaita philosophy

  • Both OS and other software's are of same type [AS ATMA &  PARAMATMA are of same type].
  • All software's are similar and mere set of instructions of similar types inherent to CPU  and hence one.
  • Difference is in the worldly terms but from CPU point of view they all are similar and in fact one only one.
  • Both reside in the same place i.e. at any given point of time instruction that is being executed in the processor [CPU] cannot be distinguished whether it is of OS or OF software, its just a instruction for the processor and processor irrespectively executes it. [Thus the original form of Software, whether OS or any Application is in the form of a set of instructions common to both, thus they can be declared as same].
  • As execution is independent and common to both apps and OS, the delineation of a task is external manifestation and is mithya [of local consequences only], in reality from CPU point of view, it makes no difference whether OS is operating or Application is running.
  • Certain specialized application when given access to higher resources of the Computer, can act akin to OS and in fact merge as a enhancement to OS [when written in assembly modules].
  • Thus a application is subservient OS as long as it feels as an application, if it realizes that it is equal to OS in form and perspective, it can gain access to higher resource's of Architecture and merge with OS.
  • So as ATMA [application] realizes that it is in fact Paramatma [OS] [ AHAM BRAMHASMI] it can merge into the OS [ BRAMHA].

Dvaita philosophy

  • Both OS and Application Software are unique and different [ATMA and PARAMATMA are different and unique].
  • Though they are made up of similar knowledge instructions, Application software is subset of OS [Bimba pratibimba].
  • Difference is not only in the worldly terms but also there is Difference as OS is superior and has complete control of application layers.
  • All other software's are also unique and different.
  • The superiority of OS is visible and to the experience of us all as OS if busy in other activity, application does not show result [karma is not accomplished as per desire].
  • Though OS and apps instruction set and only one instruction at a given point resides CPU, [it becomes difficult to identify whether CPU is executing OS or application] such a overlap exists but OS retains its superiority through Clock and control circuitry.
  • At no point can Application override a perfect OS.
  • Even if Application realizes the presence of OS and go according to its allocation of resources, all it can expect is better resources and smooth execution and priority from OS. But never can it equal OS.
  • Even after such prioritisation [due to frequent execution and presence in good books; prefetch] it still remains subservient to OS .
  • So Atma is never equal to Paramatma and always remains subservient to HIM.
  • If application tries to gain access to higher resources, for which it is not eligible, it is either termed as VIRUS [tamoyogya] or the computer crashes, with OS opting to pre-empt the software .
  • Sometimes such crashes can be irreversible [Andhatamas].
  • But in all cases OS remains the KING, before and thereafter too.

Krishnarpana

Tuesday 19 April 2022

Computer Science, Vedanta & Logic [TARKA SHASTRA]

By Sri Chiraan 2009/05/09

If Sun or Mars are second lord aspected by Jupiter or Venus in vishesha amshas one becomes adept at TARKA shastra. When not in vishesha amshas, people usually dabble in computer programming.

Similarly Jupiter or Venus as second lord aspected by Sun or Mars  in mooltrikona or own house gives one mastery in TARKA shastra. 

Given the large number of people working in the IT industry, it has to be concluded that combination of Jupiter, Venus with either Sun or Mars gives indulgence with computers .

I consider computer science as pure logic. Its enumeration and developments follow the usual theorems in TARKA shastra. In fact TARKA shastra elaborates even better models then what is currently available in the raw  field of Computing.

One of the interesting fields in the realm of Computer vision is "Virtual reality". Virtual reality is slowly gripping the society although its current applications is limited to games and war simulation. This fascinating world of Virtual Reality ultimately triggers a greater debate on philosophy, and especially Vedanta as practiced in INDIA.

Let us first understand the term Virtual Reality. Virtual and reality are mutually contradicting terms. What is virtual cannot be real and what is Real cannot be attributed Virtuality. But computers boast pf achieving the marriage between Virtual and real. How ?

In the the field of simulation, all the real world objects can be simulated onto a software driven platform [platform can be video, laser, or 3 D models]. With a specialised glasses, user experience can be enhanced to give rich feeling of Virtual world as seen through gasses. Or alternatively User can be seated in an auditorium with a giant screens and acoustics surrounding him , transporting him into a virtual world.

  • This world is simulated
  • Objected in this world are created through software
  • They follow the algorithms of the software in their behaviour and interaction
  • The software assumes certain mathematical models depicting human behaviour 
  • The whole world inside the podium [video, auditorium etc] are interactive and event driven 
  • Your own self can be simulated through what is popularly known today as *Avatar*
  • This avatar of yours can trigger live feeds [drive events, initiate interaction] through sensors attached to your fingers, limbs, and other body parts
  • With binoculars on your eyes, and sensors to limbs, your avatar can be seen by you and controlled by you in the Virtual World
  • Your avatar acts as you say, as move and feel to interact with the virtual surroundings of the simulation
  • Slowly as the simulation progresses, you become a part of it
  • You get engrossed into it 
  • You get identified attached to your avatar 
  • The life led by avatar, is the virtual life that you lead
  • The happiness and unhappiness of avatar is what you experience as emotions while viewing the avatar interact 
  • As your involvement increases, you mistake the whole process and experience as a Reality 
  • Your involvement is more if you are not allowed to blink, momentary blinking may give self consciousness 
  • In a movie theatre people get engrossed by identifying with a character, here your own self is character, so involvement is more almost inseparable 
  • When Identities merge

Thus it becomes a Virtual reality

Now The philosophy:

Advaita Vedanta [By Sankara and others]

  1. The avatar is not real 
  2. The experiences are false
  3. As the game is over [i.e. as you come out of the auditorium, or remove your glasses, binoculars etc], you have gained nothing or lost nothing. C’ mon it was just a game 
  4. The experience of happiness and unhappiness was owing to your excessive attachment to the avatar 
  5. As long as you felt the avatar as your real self and not mere body, you have feeling of happiness and unhappiness, the moment your mind is conscious that your self is not the avatar, its just a simulation, you cease to identify with it and happenings of pleasure and pain of the character are no longer bother you.
  6. So leave attachment by conscious practice of the knowledge that it was Virtual and not Real.
  7. Such complete consciousness of the fact that this is not real saves you from misery.

Dvaita Vedanta [By Madhvacharya and Sri Raghavendra Swamy]

  1. Avatar is manifestation and real
  2. The experiences are a reality and truth
  3. As the game is over, the lesson learnt and memories of experiences are still real. It was just not a game, there was a higher purport in the formulation of the game 
  4. Though the experience was owing to the attachment of self to the avatar [dehabhimana], yet the happiness and unhappiness owing to pain and pleasure of the avatar was real and experienced by the self 
  5. Though the knowledge of self being different from the body [avatar] helps in mitigating the pain to some extent, yet it does not relieve one from the experiences of pain and pleasure as long as the game continues. If without the master’s blessing such a state is not possible because the show goes on and we are a part of it willingly or unwillingly, so better to gain master blessings to gain pleasure and equanimous leading of life by avatar. Mere liberation from the attachment to pain and pleasure does not gives an understanding of purport of the game/show. One cannot live a vegetable life by being indifferent to pleasure and pain, without purpose 
  6. Goal is not defined or gained by the knowledge that it was Virtual and not real, But by accepting it as real and different from self, happiness is achieved in the form of grace of MASTER running the show
  7. Accepting it as virtual may relieve temporarily from the misery of avatar, but gives rise to misery of wasting time into the virtual world without knowing the purport. BY ignoring the presence of MASTER and his designs we are self and its purpose and end up in destruction of self. On the contrary by accepting the reality and the designs of nature [software simulations] and its creator is known and an relationship unfolds with the creator and his purpose. Thus a new beginning of self awareness is achieved.

Krishnarpana